Mobile Testing
Top 20 Mobile Testing Interview Questions & Answers
Following are frequently asked mobile application testing interview questions and answers for...
Game Testing is a software testing process for testing video games for quality control. The main goal of Game testing is to identify and discover defects and bugs in a video game and improve the stability and performance. Game testing is a component of game development that helps to ensure the video game to be deployed is bug-free.
Pre- Production: During this stage Game idea, storyboard, features, requirement analysis, and documentation is done. This phase includes technical design document and feature specifications, game architecture, frame overlay, animation. Following items are considered
Game Development Lifecycle
Production: During this stage, actual coding is done. This phase includes coding, integration of the various modules.
Testing and Deployment: During this stage Functional tests, regression testing, Alpha, Beta, Gold are performed. Testing of coverage and flows, data integrity, algorithm-specific testing, path testing, incremental testing is also done using mobile game testing tools.
In this tutorial, you will learn how to Test a Game with:
Testing games is a repetitive process every new build may have bugs and must be tested thoroughly.
All game testing follows a basic structure irrespective of the size of the game & time required for producing the game.
The Quality assurance professional needs to study game rules & requirements. Understand the overall game component architecture and file architecture, the flow, and the file structures and the dependencies associated with the game. With every new prototype of the game, the tests documents need to be frequently revisited to update any change in the specifications, new game testing test cases & new configuration support. A video game tester should ensure that no new issues were introduced.
Game Tester jobs involves:
Below are the popular game testing techniques:
Functionality QA testers look for the generic problems within the game or its user interface & graphics, such as game mechanic issues, stability issues, and game asset integrity. User interface testing ensures user-friendliness of the game
Example: Checking colors and backgrounds, menu structure, screen orientation and screen resolution, font size, alignment errors, usability, system navigation such as loading time, timeout and display, sorting, confirmation messages, sequences, animations and audio elements aspects of the game, instructions, and dialogue messages. User Interactions, User Interfaces, Transactions testing, Calibration and accuracy testing of mobile phone cameras, Screen resolutions, Mobile responsive design testing, Audio quality Testing
Checking if the game is compatible across different devices, and on different configurations of hardware and software.
Example: Install and Uninstall the game on all supported consoles/desktops/mobiles.
The overall performance of the Game is checked. Performance tuning is performed to optimize game speed.
Importance parameters checked during performance testing
Marketplace guidelines compliance (e.g., Apple App Store policies), Enterprise policy compliance (e.g., prohibited content. Compliance may also refer to regulatory bodies such as PEGI and ESRB. The game targets a particular content rating. If there is an objectionable content that is inappropriate for the desired rating, then they are identified and reported. Even a single violation in submission for license approval may have the game rejected, incurring additional costs in further testing and resubmission.
Example: If the game is to be published in European countries, test for PAL conversion if the game is produced for Northern America, test for NTSC conversions.
Localization testing becomes essential important when a game is targeted for the global markets. Game titles, content, and texts need to be translated and tested with devices in multiple languages. These types of tests can be performed quickly (with the help of cloud-based device access and test automation).
Example: Localization needs specific to MENA region (Middle East/North Africa), Arabic localization( Right-to-Left text support, Bi-Directional displays), Pseudo-localization testing, double-byte characters (for East Asian languages), local time/date, currency, address formats, and other local requirements.
This game automation testing involves leaving the game running for a prolonged period in various modes of operation. For example, idling paused, or at the title screen. Soaking can identify memory leaks or rounding errors.
Example: Game has begun, and the character is made to stand idle for 24 hours. This technique is used to detect crashes brought on by memory leaks and other faults in the game engine.
In software, recovery testing checks how well the application can be recovered from crashes, hardware failures, and other similar failures. The application is forced to fail, and later it will be observed how it recovers from the failure conditions and the environment.
Example: While a gaming application is running, suddenly restart the gaming console, & check the validate the data integrity
It is done to check how safe the software works from external threats. Data protection from external threats, uncontrolled system access restrictions, data breach, operating system flaws, communication system flaws and weak encryption algorithms.
Example: Changing a URL from /login to /play on a gaming site should not allow direct access to the games.
Testing of real or virtual characters. In multiplayer video games, connectivity to the server and synchronization of game status are two critical areas to be tested.
Example: Multiplayer 3D racing games.
Testing new features such as game status updates, friend invitations, premium gift sharing, etc. This ensures rich gaming experience to the user.
Example: Facebook, Blogs
Sound Testing
Testing if there is an error in loading the files, listening to sound files for errors or distortions, CC profiler to analyze the color commentary
Database and game statistics
Database verification using debugging to investigate if the game is using the data correctly. Ensure that the data is loaded in the right place and shows the correct information
White Box Testing for Games focuses on the architectural, integration and system aspects of the mobile game.
Assistive Gaming is also known as accessibility gaming. Features are designed using adaptive technology for individuals with various disabilities like low vision, blurred vision, blindness, inability to distinguish colors, speech, hearing, cognitive, motor & mobility impairments.
Cardinal Direction (CD), Tower of London (TOL) are two popular games that have been modified for the visually challenged users. In these games, Visual stimuli are replaced with audio inputs.
A video game tester should note the following while testing such a game
DAU/MAU (Daily active users/monthly active users): The ratio of active users who play each day over the number of monthly active users. Also commonly referred to as the stickiness factor.
Session: Every time any user opens the app, that counts as a session. Here the focus is on the average number of sessions per DAU.
Download Rank: The rank of a game in a particular app store(iOS, Android Play) by monthly game downloads.
Retention: Very important metric for an android game tester for a free to play game. To calculate retention, separate the users into cohorts based on the day the application was downloaded.
Performance metrics: This is for tracking the performance of the online games or persistent games. Frame rate at which a game executes on a client hardware platform, or in the case of a game server, its stability and Performance metrics can be used to monitor changing features and updates.
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