MIS Development Process with System Development Life Cycle
โก Smart Summary
MIS Development Process explains how custom management information system software is built when off-the-shelf packages fall short. It covers stakeholders, system analysis and design, object-oriented design, and the System Development Life Cycle through Waterfall, Agile, and Prototyping methodologies.
The software is one of the major components of a management information system. Some of the software used in an MIS system is off the shelf. These include packages such as spreadsheet programs, database applications, etc.
However, there are times when off-the-shelf software does not meet the business requirements. The solution to this problem is custom-made software.
This tutorial will focus on the methodologies used to develop custom software.
Stakeholders in Information System Development
A typical information system development usually has three stakeholders, namely:
- Users โ Users are the ones who use the system after it has been developed to perform their day-to-day tasks.
- Project sponsors โ this category of the stakeholders is responsible for the financial aspect of the project and ensuring that the project is completed.
- Developers โ this category is usually made up of systems analysts and programmers. The system analysts are responsible for collecting the user requirements and writing system requirements. The programmers develop the required system based on the system requirements that are developed by the system analysts.
The most important stakeholders in a project are users. For a project to be accepted as being completed, the users must accept it and use it. If the users do not accept the system, then the project is a failure.
MIS in System Analysis and Design
Systems analysis and design refers to two closely related disciplines: system analysis and system design.
- System analysis is concerned with understanding the business objectives, goals, and developing business processes. The end product of systems analysis is systems specifications.
- System design uses the output from system analysis as its input. The main objective of system design is to interpret the system requirements into architectural, logical, and physical designs of how the information system is to be implemented.
Object Oriented Analysis and Design in MIS
Object-oriented analysis and design (OOAD) is closely related to systems analysis and design. The main difference between object-oriented analysis and design (OOAD) and systems analysis and design is that OOAD uses objects to represent real-world entities.
Object-oriented analysis and design uses visual modeling to improve communication among all stakeholders and produce high-quality products.
An object is a representation of a real-world entity such as a customer, a product, an employee, etc. Unified Modeling Language (UML) is a general-purpose language used to create visual designs for a system.
The following image shows a sample UML diagram that shows users interacting with a point of sale system.
Object Oriented Analysis and Design in MIS
System Development Life Cycle (SDLC) in MIS
The system development life cycle refers to the process of planning, creating, testing, and deploying an information system. The main objective of the system development life cycle is to produce high-quality information systems that meet or exceed the expectations of the users within the stipulated budget and time frame.
SDLC uses a number of development methodologies to achieve this objective. The next sections will discuss some of the most popular development methodologies.
Waterfall Model in MIS
The Waterfall Model uses a sequential design model. The next stage starts only after the completion of the previous stage. The first stage is usually drawn on the top and the subsequent stages below and to the left bottom. This forms a waterfall-like structure, and that is where the name came from.
Waterfall Model in MIS
The main objectives of the waterfall model are:
- Planning
- Time scheduling
- Budgeting, and
- Implementing an entire system at once
The waterfall model is ideal when the user requirements are clearly understood and are not expected to change radically during the development of the information system. The waterfall model is ideal in situations where a project has a fixed scope, fixed time frame, and fixed price.
The biggest challenge of the waterfall model is adaptation to change. It is not easy to incorporate new user requirements.
Agile Development Approach to MIS
Agile development is an alternative methodology to traditional project management, which promotes adaptive planning, evolutionary development, early delivery, continuous improvement, and encourages rapid and flexible response to change.
A sprint in agile terms is a well-defined task to be accomplished within a given time. Sprint goals and durations are set by the customers and development team. All stakeholders must meet in person to get the feedback on the sprint before they can move on to the next sprint, if any.
Agile Methodologies usually follow the agile manifesto. The agile manifesto is based on the following twelve (12) principles:
- Customer satisfaction through early and continuous delivery of software.
- Welcoming changes in requirements at any time of the project.
- Frequent releases of working software, usually on a weekly basis.
- Collaboration between business people and developers when working on a project.
- Projects built around motivated and trusted individuals.
- Efficient and effective face-to-face meetings.
- Progress is measured based on working software.
- Sustainable development; sponsors, users, and developers should be able to maintain a constant pace indefinitely.
- Continuous attention to technical excellence and good design enhances agility.
- Simplicity.
- Self-organizing teams.
- At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.
The following diagram illustrates how agile development methodologies are implemented.
Agile Development Approach to MIS
Prototyping in MIS
A prototype is a semi-functional simulation model of the actual system to be developed. Prototyping development methodologies make use of prototypes. Prototypes allow both developers and users to get feedback early.
Prototyping makes it easy for users to specify their requirements and for developers to understand the requirements of the users because of the prototypes. A prototyping methodology starts with identifying the basic system requirements, especially the input and output from the system. These requirements are then used to create a simulation model that users can interact with and provide feedback on. The user feedback is used to enhance the prototype and make other important decisions such as project costing and feasible time schedules.
The following diagram illustrates the stages of prototyping.
Prototyping in MIS





