AVL stabla: rotacije, umetanje, brisanje sa C++ Primjer

โšก Pametni saลพetak

AVL Trees are self-balancing binary search trees where the height difference between the left and right subtrees of every node stays within -1, 0, or +1, guaranteeing O(log n) search performance.

  • ๐ŸŒฒ Definicija: A binary search tree in which the balance factor of every node lies in {-1, 0, +1}, named after inventors Adelson-Velsky and Landis.
  • โš–๏ธ Balance Factor: Computed as height(left) โˆ’ height(right); values outside {-1, 0, +1} trigger a rotation to restore balance.
  • ๐Ÿ”„ Rotacije: Four cases โ€” LL, RR, LR, and RL โ€” realign nodes after unbalanced insertions or deletions to keep the tree logarithmic in height.
  • โž• Umetanje: Standard BST insert followed by an upward walk that recomputes balance factors and performs at most one single or double rotation.
  • โž– Brisanje: Same as BST deletion but may cascade multiple rotations up the tree because subtree height can shrink at every ancestor.
  • ๐Ÿš€ Primjena: Databases, in-memory indexes, filesystem metadata, and AI search structures use AVL Trees for fast ordered lookups.

AVL stabla

ล to su AVL stabla?

AVL stabla are binary search trees in which the height difference between the left and right subtree of every node is -1, 0, or +1. They are self-balancing BSTs that maintain logarithmic search time, named after inventors Adelson-Velsky and Landis (AVL).

Kako radi AVL stablo?

To understand why AVL Trees exist, look at what goes wrong with a plain Stablo binarnog pretraลพivanja. Consider these keys inserted in the given order:

AVL rad na stablu

Vizualizacija AVL stabla

The tree grows linearly when keys arrive in increasing order, degenerating search to O(n). That defeats the purpose of a BST โ€” only a balanced tree keeps search logarithmic. Now look at the same keys inserted in a different order.

AVL rad na stablu

Same keys, different insertion order produces a shallower shape, so every search runs in O(log n). AVL Trees enforce that shape by watching the height on every insertion and correcting imbalance without breaking BST ordering.

Faktor ravnoteลพe u AVL stablima

The balance factor (BF) tracks each nodeโ€™s height so the tree can self-balance on the fly.

Svojstva faktora ravnoteลพe

Faktor ravnoteลพe u AVL stablima

Faktor ravnoteลพe AVL stablo

  • The balance factor is the difference between the height of the left subtree and the height of the right subtree.
  • Balance factor(node) = height(node->left) โˆ’ height(node->right)
  • The only allowed values are โˆ’1, 0, and +1.
  • A value of โˆ’1 means the right subtree contains one extra level โ€” the node is right-heavy.
  • A value of +1 means the left subtree contains one extra level โ€” the node is left-heavy.
  • A value of 0 means both sides have equal height โ€” the node is perfectly balanced.

AVL rotacije

Rotations run whenever an insertion or deletion breaks the balance factor rule. The four cases are LL, RR, LR, and RL.

Lijevo โ€“ Lijeva rotacija

Ova rotacija se izvodi kada se novi ฤvor umetne u lijevo dijete lijevog podstabla.

AVL stablo lijevo โ€“ rotacija lijevo

AVL stablo lijevo โ€“ rotacija lijevo

A single right rotation is performed. This case fires when a node has BF +2 and its left child has BF +1.

Desno โ€“ Desna rotacija

Ova rotacija se izvodi kada se novi ฤvor umetne u desno dijete desnog podstabla.

AVL stablo desno โ€“ desna rotacija

A single left rotation is performed. This case fires when a node has BF โˆ’2 and its right child has BF โˆ’1.

Rotacija desno โ€“ lijevo

Ova rotacija se izvodi kada se novi ฤvor umetne u lijevo dijete desnog podstabla.

Rotacija AVL stabla desno โ€“ lijevo

Fires when BF(node) = โˆ’2 and BF(right-child) = +1. Right-rotate the right child, then left-rotate the node.

Rotacija lijevo โ€“ desno

Ova rotacija se izvodi kada se novi ฤvor umetne u desno dijete lijevog podstabla.

Rotacija AVL stabla lijevo โ€“ desno

Fires when BF(node) = +2 and BF(left-child) = โˆ’1. Left-rotate the left child, then right-rotate the node.

Umetanje u AVL stabla

Insertion is almost identical to a plain BST insert. After every insert, the tree walks up and re-balances. Insert runs in O(log n) worst-case time.

Umetanje u AVL stabla

Implementacija umetanja AVL stabla

Korak 1: Insert the node using the standard BST algorithm. In the example above, insert 160.

Korak 2: Update the balance factor of every ancestor along the insertion path.

Korak 3: If any ancestor violates the balance factor range, perform the matching rotation. In the example, node 350โ€™s balance factor is violated, so an LL rotation restores balance.

  1. If BF(node) = +2 i BF(left-child) = +1, perform LL rotation.
  2. If BF(node) = โˆ’2 i BF(right-child) = โˆ’1, perform RR rotation.
  3. If BF(node) = โˆ’2 i BF(right-child) = +1, perform RL rotation.
  4. If BF(node) = +2 i BF(left-child) = โˆ’1, perform LR rotation.

Brisanje u AVL stablima

Deletion follows the same logic as a plain BST and re-balances afterwards.

Korak 1: Pronaฤ‘ite element u stablu.

Korak 2: Delete the node using standard BST deletion.

Korak 3: Two cases are possible.

Sluฤaj 1: Brisanje iz desnog podstabla.

  • 1A. If BF(node) = +2 i BF(left-child) = +1, perform LL rotation.
  • 1B. If BF(node) = +2 i BF(left-child) = โˆ’1, perform LR rotation.
  • 1C. If BF(node) = +2 i BF(left-child) = 0, perform LL rotation.

Brisanje u AVL stablima

Sluฤaj 2: Deleting from the left subtree.

  • 2A. If BF(node) = โˆ’2 i BF(right-child) = โˆ’1, perform RR rotation.
  • 2B. If BF(node) = โˆ’2 i BF(right-child) = +1, perform RL rotation.
  • 2C. If BF(node) = โˆ’2 i BF(right-child) = 0, perform RR rotation.

Brisanje u AVL stablima

C++ Primjer AVL stabala

Ispod je a C++ program implementing AVL Trees:

#include <iostream>
#include <queue>
#include <unordered_map>
using namespace std;

struct node {
    struct node *left;
    int data;
    int height;
    struct node *right;
};

class AVL {
public:
    struct node *root;

    AVL() {
        this->root = NULL;
    }

    int calheight(struct node *p) {
        if (p->left && p->right) {
            if (p->left->height < p->right->height)
                return p->right->height + 1;
            else
                return p->left->height + 1;
        }
        else if (p->left && p->right == NULL) {
            return p->left->height + 1;
        }
        else if (p->left == NULL && p->right) {
            return p->right->height + 1;
        }
        return 0;
    }

    int bf(struct node *n) {
        if (n->left && n->right)
            return n->left->height - n->right->height;
        else if (n->left && n->right == NULL)
            return n->left->height;
        else if (n->left == NULL && n->right)
            return -n->right->height;
        return 0;
    }

    struct node *llrotation(struct node *n) {
        struct node *p = n;
        struct node *tp = p->left;
        p->left = tp->right;
        tp->right = p;
        return tp;
    }

    struct node *rrrotation(struct node *n) {
        struct node *p = n;
        struct node *tp = p->right;
        p->right = tp->left;
        tp->left = p;
        return tp;
    }

    struct node *rlrotation(struct node *n) {
        struct node *p = n;
        struct node *tp = p->right;
        struct node *tp2 = p->right->left;
        p->right = tp2->left;
        tp->left = tp2->right;
        tp2->left = p;
        tp2->right = tp;
        return tp2;
    }

    struct node *lrrotation(struct node *n) {
        struct node *p = n;
        struct node *tp = p->left;
        struct node *tp2 = p->left->right;
        p->left = tp2->right;
        tp->right = tp2->left;
        tp2->right = p;
        tp2->left = tp;
        return tp2;
    }

    struct node *insert(struct node *r, int data) {
        if (r == NULL) {
            r = new struct node;
            r->data = data;
            r->left = r->right = NULL;
            r->height = 1;
            return r;
        }
        if (data < r->data)
            r->left = insert(r->left, data);
        else
            r->right = insert(r->right, data);

        r->height = calheight(r);

        if (bf(r) == 2 && bf(r->left) == 1)       r = llrotation(r);
        else if (bf(r) == -2 && bf(r->right) == -1) r = rrrotation(r);
        else if (bf(r) == -2 && bf(r->right) == 1)  r = rlrotation(r);
        else if (bf(r) == 2 && bf(r->left) == -1)   r = lrrotation(r);

        return r;
    }

    void levelorder_newline() {
        if (this->root == NULL) {
            cout << "\nEmpty tree\n";
            return;
        }
        levelorder_newline(this->root);
    }

    void levelorder_newline(struct node *v) {
        queue<struct node *> q;
        struct node *cur;
        q.push(v);
        q.push(NULL);
        while (!q.empty()) {
            cur = q.front();
            q.pop();
            if (cur == NULL && q.size() != 0) {
                cout << "\n";
                q.push(NULL);
                continue;
            }
            if (cur != NULL) {
                cout << " " << cur->data;
                if (cur->left != NULL)  q.push(cur->left);
                if (cur->right != NULL) q.push(cur->right);
            }
        }
    }

    struct node *deleteNode(struct node *p, int data) {
        if (p->left == NULL && p->right == NULL) {
            if (p == this->root) this->root = NULL;
            delete p;
            return NULL;
        }
        struct node *q;
        if (p->data < data)      p->right = deleteNode(p->right, data);
        else if (p->data > data) p->left  = deleteNode(p->left, data);
        else {
            if (p->left != NULL) {
                q = inpre(p->left);
                p->data = q->data;
                p->left = deleteNode(p->left, q->data);
            } else {
                q = insuc(p->right);
                p->data = q->data;
                p->right = deleteNode(p->right, q->data);
            }
        }

        if (bf(p) == 2 && bf(p->left) == 1)         p = llrotation(p);
        else if (bf(p) == 2 && bf(p->left) == -1)    p = lrrotation(p);
        else if (bf(p) == 2 && bf(p->left) == 0)     p = llrotation(p);
        else if (bf(p) == -2 && bf(p->right) == -1)  p = rrrotation(p);
        else if (bf(p) == -2 && bf(p->right) == 1)   p = rlrotation(p);
        else if (bf(p) == -2 && bf(p->right) == 0)   p = rrrotation(p);

        return p;
    }

    struct node *inpre(struct node *p) {
        while (p->right != NULL) p = p->right;
        return p;
    }

    struct node *insuc(struct node *p) {
        while (p->left != NULL) p = p->left;
        return p;
    }

    ~AVL() {}
};

int main() {
    AVL b;
    int c, x;
    do {
        cout << "\n1.Display levelorder on newline";
        cout << "\n2.Insert";
        cout << "\n3.Delete\n";
        cout << "\n0.Exit\n";
        cout << "\nChoice: ";
        cin >> c;
        switch (c) {
        case 1: b.levelorder_newline(); break;
        case 2:
            cout << "\nEnter no. "; cin >> x;
            b.root = b.insert(b.root, x);
            break;
        case 3:
            cout << "\nWhat to delete? "; cin >> x;
            b.root = b.deleteNode(b.root, x);
            break;
        case 0: break;
        }
    } while (c != 0);
}

Running example of the code above:

  1. Copy the code above and save it in a file named avl.cpp.
  2. Sastavite kod:
g++ avl.cpp -o run
  1. Pokrenite kod.
./run

C++ Primjer AVL stabala

Prednosti AVL stabala

  • The height of the AVL Tree is always balanced and never grows beyond log N.
  • Search is faster than a plain Binary Search Tree because the tree cannot degenerate.
  • Self-balancing is automatic โ€” no rebuild step is required.
  • Deterministic performance suits real-time systems and in-memory indexes.

Pitanja i odgovori

An AVL Tree is a self-balancing binary search tree where the balance factor of every node stays in {-1, 0, +1}. Rotations restore this invariant on every insert or delete, keeping search, insert, and delete at O(log n).

The balance factor of a node equals height(left subtree) minus height(right subtree). Values must lie in {-1, 0, +1}. A balance factor of +2 or -2 signals that an insertion or deletion has unbalanced that node and a rotation is required.

The four rotations are LL, RR, LR, and RL. LL uses a single right rotation, RR uses a single left rotation, and LR and RL are double rotations that combine one rotation on the child with an opposite rotation on the node.

Insertion follows the standard BST rule, then the tree walks back up updating heights. If any ancestor breaks the balance rule, one single or double rotation restores balance. At most one rotation per insert is ever needed.

AVL Trees are strictly balanced with a balance factor of at most one, giving faster lookups. Red-Black Trees allow looser balance, which makes insert and delete cheaper but search slightly slower. Databases prefer red-black for write-heavy loads.

AVL Trees power in-memory database indexes, filesystem metadata, priority queues, phonebook lookups, spell checkers, and any workload that needs deterministic O(log n) search plus in-order traversal for range queries.

Yes. AI systems use AVL Trees for symbol tables, ordered feature stores, k-d tree balancing, and nearest-neighbour lookups on structured data. They also underpin ranked retrieval indexes in intelligent search pipelines.

Yes. GitHub Copilot and similar AI assistants scaffold insert, delete, and rotation routines in C++, Java, ili Python, and generate unit tests that verify the balance factor invariant on every operation.

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