AVL-bomen: rotaties, invoeging, verwijdering met C++ Voorbeeld
โก Slimme samenvatting
AVL Trees are self-balancing binary search trees where the height difference between the left and right subtrees of every node stays within -1, 0, or +1, guaranteeing O(log n) search performance.

Wat zijn AVL-bomen?
AVL-bomen are binary search trees in which the height difference between the left and right subtree of every node is -1, 0, or +1. They are self-balancing BSTs that maintain logarithmic search time, named after inventors Adelson-Velsky and Landis (AVL).
Hoe werkt AVL Tree?
To understand why AVL Trees exist, look at what goes wrong with a plain Binaire zoekboom. Consider these keys inserted in the given order:
AVL-boomvisualisatie
The tree grows linearly when keys arrive in increasing order, degenerating search to O(n). That defeats the purpose of a BST โ only a balanced tree keeps search logarithmic. Now look at the same keys inserted in a different order.
Same keys, different insertion order produces a shallower shape, so every search runs in O(log n). AVL Trees enforce that shape by watching the height on every insertion and correcting imbalance without breaking BST ordering.
Balansfactor in AVL-bomen
The balance factor (BF) tracks each nodeโs height so the tree can self-balance on the fly.
Eigenschappen van de balansfactor
Evenwichtsfactor AVL-boom
- The balance factor is the difference between the height of the left subtree and the height of the right subtree.
Balance factor(node) = height(node->left) โ height(node->right)- The only allowed values are โ1, 0, and +1.
- A value of โ1 means the right subtree contains one extra level โ the node is right-heavy.
- A value of +1 means the left subtree contains one extra level โ the node is left-heavy.
- A value of 0 means both sides have equal height โ the node is perfectly balanced.
AVL-rotaties
Rotations run whenever an insertion or deletion breaks the balance factor rule. The four cases are LL, RR, LR, and RL.
Links โ Links draaien
Deze rotatie wordt uitgevoerd wanneer een nieuw knooppunt wordt ingevoegd aan het linkerkind van de linker subboom.
AVL-boom links โ linksom draaien
A single right rotation is performed. This case fires when a node has BF +2 and its left child has BF +1.
Rechts โ Rechts draaien
Deze rotatie wordt uitgevoerd wanneer een nieuw knooppunt wordt ingevoegd bij het rechterkind van de rechter subboom.
A single left rotation is performed. This case fires when a node has BF โ2 and its right child has BF โ1.
Rechts-links rotatie
Deze rotatie wordt uitgevoerd wanneer een nieuw knooppunt wordt ingevoegd aan het linkerkind van de rechter subboom.
Fires when BF(node) = โ2 and BF(right-child) = +1. Right-rotate the right child, then left-rotate the node.
Links-rechts rotatie
Deze rotatie wordt uitgevoerd wanneer een nieuw knooppunt wordt ingevoegd aan het rechterkind van de linker subboom.
Fires when BF(node) = +2 and BF(left-child) = โ1. Left-rotate the left child, then right-rotate the node.
Invoeging in AVL-bomen
Insertion is almost identical to a plain BST insert. After every insert, the tree walks up and re-balances. Insert runs in O(log n) worst-case time.
Implementatie van AVL-boominvoeging
Stap 1: Insert the node using the standard BST algorithm. In the example above, insert 160.
Stap 2: Update the balance factor of every ancestor along the insertion path.
Stap 3: If any ancestor violates the balance factor range, perform the matching rotation. In the example, node 350โs balance factor is violated, so an LL rotation restores balance.
- If
BF(node) = +2enBF(left-child) = +1, perform LL rotation. - If
BF(node) = โ2enBF(right-child) = โ1, perform RR rotation. - If
BF(node) = โ2enBF(right-child) = +1, perform RL rotation. - If
BF(node) = +2enBF(left-child) = โ1, perform LR rotation.
Verwijdering in AVL-bomen
Deletion follows the same logic as a plain BST and re-balances afterwards.
Stap 1: Zoek het element in de boom.
Stap 2: Delete the node using standard BST deletion.
Stap 3: Two cases are possible.
Zaak 1: Verwijderen uit de rechter subboom.
- 1A. If
BF(node) = +2enBF(left-child) = +1, perform LL rotation. - 1B. If
BF(node) = +2enBF(left-child) = โ1, perform LR rotation. - 1C. If
BF(node) = +2enBF(left-child) = 0, perform LL rotation.
Zaak 2: Deleting from the left subtree.
- 2A. If
BF(node) = โ2enBF(right-child) = โ1, perform RR rotation. - 2B. If
BF(node) = โ2enBF(right-child) = +1, perform RL rotation. - 2C. If
BF(node) = โ2enBF(right-child) = 0, perform RR rotation.
C++ Voorbeeld van AVL-bomen
Hieronder is een C++ program implementing AVL Trees:
#include <iostream> #include <queue> #include <unordered_map> using namespace std; struct node { struct node *left; int data; int height; struct node *right; }; class AVL { public: struct node *root; AVL() { this->root = NULL; } int calheight(struct node *p) { if (p->left && p->right) { if (p->left->height < p->right->height) return p->right->height + 1; else return p->left->height + 1; } else if (p->left && p->right == NULL) { return p->left->height + 1; } else if (p->left == NULL && p->right) { return p->right->height + 1; } return 0; } int bf(struct node *n) { if (n->left && n->right) return n->left->height - n->right->height; else if (n->left && n->right == NULL) return n->left->height; else if (n->left == NULL && n->right) return -n->right->height; return 0; } struct node *llrotation(struct node *n) { struct node *p = n; struct node *tp = p->left; p->left = tp->right; tp->right = p; return tp; } struct node *rrrotation(struct node *n) { struct node *p = n; struct node *tp = p->right; p->right = tp->left; tp->left = p; return tp; } struct node *rlrotation(struct node *n) { struct node *p = n; struct node *tp = p->right; struct node *tp2 = p->right->left; p->right = tp2->left; tp->left = tp2->right; tp2->left = p; tp2->right = tp; return tp2; } struct node *lrrotation(struct node *n) { struct node *p = n; struct node *tp = p->left; struct node *tp2 = p->left->right; p->left = tp2->right; tp->right = tp2->left; tp2->right = p; tp2->left = tp; return tp2; } struct node *insert(struct node *r, int data) { if (r == NULL) { r = new struct node; r->data = data; r->left = r->right = NULL; r->height = 1; return r; } if (data < r->data) r->left = insert(r->left, data); else r->right = insert(r->right, data); r->height = calheight(r); if (bf(r) == 2 && bf(r->left) == 1) r = llrotation(r); else if (bf(r) == -2 && bf(r->right) == -1) r = rrrotation(r); else if (bf(r) == -2 && bf(r->right) == 1) r = rlrotation(r); else if (bf(r) == 2 && bf(r->left) == -1) r = lrrotation(r); return r; } void levelorder_newline() { if (this->root == NULL) { cout << "\nEmpty tree\n"; return; } levelorder_newline(this->root); } void levelorder_newline(struct node *v) { queue<struct node *> q; struct node *cur; q.push(v); q.push(NULL); while (!q.empty()) { cur = q.front(); q.pop(); if (cur == NULL && q.size() != 0) { cout << "\n"; q.push(NULL); continue; } if (cur != NULL) { cout << " " << cur->data; if (cur->left != NULL) q.push(cur->left); if (cur->right != NULL) q.push(cur->right); } } } struct node *deleteNode(struct node *p, int data) { if (p->left == NULL && p->right == NULL) { if (p == this->root) this->root = NULL; delete p; return NULL; } struct node *q; if (p->data < data) p->right = deleteNode(p->right, data); else if (p->data > data) p->left = deleteNode(p->left, data); else { if (p->left != NULL) { q = inpre(p->left); p->data = q->data; p->left = deleteNode(p->left, q->data); } else { q = insuc(p->right); p->data = q->data; p->right = deleteNode(p->right, q->data); } } if (bf(p) == 2 && bf(p->left) == 1) p = llrotation(p); else if (bf(p) == 2 && bf(p->left) == -1) p = lrrotation(p); else if (bf(p) == 2 && bf(p->left) == 0) p = llrotation(p); else if (bf(p) == -2 && bf(p->right) == -1) p = rrrotation(p); else if (bf(p) == -2 && bf(p->right) == 1) p = rlrotation(p); else if (bf(p) == -2 && bf(p->right) == 0) p = rrrotation(p); return p; } struct node *inpre(struct node *p) { while (p->right != NULL) p = p->right; return p; } struct node *insuc(struct node *p) { while (p->left != NULL) p = p->left; return p; } ~AVL() {} }; int main() { AVL b; int c, x; do { cout << "\n1.Display levelorder on newline"; cout << "\n2.Insert"; cout << "\n3.Delete\n"; cout << "\n0.Exit\n"; cout << "\nChoice: "; cin >> c; switch (c) { case 1: b.levelorder_newline(); break; case 2: cout << "\nEnter no. "; cin >> x; b.root = b.insert(b.root, x); break; case 3: cout << "\nWhat to delete? "; cin >> x; b.root = b.deleteNode(b.root, x); break; case 0: break; } } while (c != 0); }
Running example of the code above:
- Copy the code above and save it in a file named
avl.cpp. - Compileer de code:
g++ avl.cpp -o run
- Voer de code uit.
./run
Voordelen van AVL Bomen
- The height of the AVL Tree is always balanced and never grows beyond log N.
- Search is faster than a plain Binary Search Tree because the tree cannot degenerate.
- Self-balancing is automatic โ no rebuild step is required.
- Deterministic performance suits real-time systems and in-memory indexes.











