Struktura podataka grafikona i Algorithms (Primjer)
โก Pametni saลพetak
Graph Data Structure is a non-linear collection of vertices and edges where each edge links a pair of vertices. Graphs model real-world networks such as maps, social connections, and web pages, and support many powerful algorithms.

ล to je graf u strukturi podataka?
A graph is a non-linear data structure that consists of vertices and edges, where vertices contain the information or data, and the edges work as a link between a pair of vertices.
It is used to solve real-world problems like finding the best route to the destination location and the route for telecommunications and social networks. Users are considered a node in the Graph, and the wires are the edges connecting the users.
Ako su bridovi predstavljeni kao E, a vrhovi kao V, tada se graf G moลพe napisati kao skup vrhova i bridova, kao ลกto je G (V, E).
Primjer grafikona u strukturi podataka
Here is a simple example of a graph data structure:
It is a simple undirected graph (one kind of Graph). Here the set of vertices is: {A, B, C, D, E, F}. Two vertices create an edge. For example, A and B are linked with an edge. However, A and F are not linked with any edges.
Terminologije grafova u strukturi podataka
The following are some important terms used in the graph data structure:
| Termin | Description |
|---|---|
| Tjeme | Each data element is called a vertex or a node. In the above image, A, B, C, D & E are the vertices. |
| Rub (luk) | Connecting links between two nodes or vertices are called an edge (Arc). It has two ends and is represented as (startingVertex, endingVertex). |
| Neusmjereni rub | To je dvosmjerni rub. |
| Usmjerena oลกtrica | To je jednosmjerni rub. |
| Ponderirani rub | An edge with a value on it. |
| Stepen | In a Graph, the number of edges connected to a vertex is called a degree. |
| Indegree | Ukupan broj dolaznih bridova povezanih s vrhom. |
| Outdegree | Ukupan broj izlaznih bridova povezanih s vrhom. |
| Samopetlja | Brid se naziva samopetlja ako se njegove dvije krajnje toฤke podudaraju. |
| Susjedstvo | Vertices are said to be adjacent if an edge is connected between them. |
Vrste grafova u strukturi podataka
Ovdje je popis najฤeลกฤih vrste grafova u strukturi podataka:
- Usmjereni graf
- Neusmjereni graf
- Ponderirani grafikon
- Dvosmjerni graf
- Beskonaฤni graf
- Null Graph
- Trivijalni graf
- Viลกestruki grafikon
- Kompletan grafikon
- Povezani graf
- Cikliฤki graf
- Usmjereni acikliฤki graf (DAG)
- Grafikon ciklusa
- Bipartitni graf
- Eulerov graf
- Hamiltonov graf
How to Represent a Graph in Data Structure?
A graph is commonly stored in memory using one of two representations. The choice affects how much memory the graph uses and how fast common operations run.
- Matrica susjednosti: A two-dimensional V ร V array where cell [i][j] is 1 (or the edge weight) if an edge exists between vertex i and vertex j, and 0 otherwise. It allows O(1) edge lookup but uses O(Vยฒ) space, making it best for dense graphs.
- Popis susjedstva: An array of lists where each vertex stores a list of its neighbouring vertices. It uses O(V + E) space and is efficient for sparse graphs, which is why most real-world graphs use it.
You can read more about these in the adjacency list and matrix representation of a graph udลพbenik.
Primjene strukture podataka grafikona
A graph has many use cases. There are a lot of algorithms that use Graphs. Here are some of the applications of the Graph:
- Google Maps uses graphs to find the intersection of two roads and calculate the distance between two locations. For example, Dijkstra, for finding the shortest distance between the source and destination location.
- Facebook uses Graphs to find the mutual friends of the users. Its algorithm considers each user as a node of a graph.
- For resource allocation, a DAG (Directed Acyclic Graph) is used. It checks the dependency of the resources.
- The Google Traลพilice koriste grafove za izradu rangiranja web stranica.
- Kartaping Ureฤaj koristi strukturu podataka grafa.
- A usmjerivaฤ and its protocol use the Graph to learn the path to the destination.

